Re: Hangs and Freezes (JOGL 2.2.4 & 2.3.0, MacOS X Yosemite, JDK 6, 7 & 8, SWT 3.8.2 & 4.4.2)
Posted by Alexis Drogoul on Apr 13, 2015; 7:04am
URL: https://forum.jogamp.org/Hangs-and-Freezes-JOGL-2-2-4-2-3-0-MacOS-X-Yosemite-JDK-6-7-8-SWT-3-8-2-4-4-2-tp4034199p4034274.html
Hi Julien
Sorry for being a bit on the slow side regarding answering the messages on this forum. I've now moved to a pure SWT implementation and succeeded in solving most of the issues displayed earlier — except textures-related ones. Yes, we are using TextureIO, and the file format can be PNG, JPG but also internal image bitmaps (converted to BufferedImages).
Are there any special changes that we need to do to have textures working like they did on 1.1 ? I'd be happy to learn them, since it is now the main concern of our gradual move to JOGL 2.x; as I said, we dont see anything in 2.3, and we have a lot of issues in 2.2.x : flickering (I tried all the techniques displayed in the different threads), huge amounts of memory used (whereas it was ok in 1.1), and freezes when using a large number of textures.
I dont say that all these problems come from JOGL (and I'm sure they don't, actually); our management of textures is probably the cause here… Being able to address them one by one from the latest JOGL version would be then nice !
Cheers
Alexis