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Sweethome3D - Java3D - OculusVR

Posted by Webrow on Apr 17, 2015; 1:38pm
URL: https://forum.jogamp.org/Sweethome3D-Java3D-OculusVR-tp4034311.html

Good day to all,

Currently I'm busy with my bachelor thesis in computer science.
My research question will be how Virtual reality can help with rapid prototyping of buildings.

For this project I've decided to use Sweethome3D ( opensource java package very sims-like )
Now currently the windows build is based off Java3D 1.5.2 and as far as I know there aren't any Oculus bindings into the SDK for that.

Now I've notices that JOGL has support for the DK2, and I'd like to re-build Sweethome3D with JOGL.

Now it seems this is a question for the Sweethome3D but I am more intrested in how this works, and if somebody could give me a pointer in what the structure is in these java packages. (During my study I've programmed mainly in C and Python, so I am comfortable with rebuilding packages from source etc )

I hope some of you can shine a light for me. A short answer will suffice, don't want to take to much of your time !