Posted by Sven Gothel on Apr 18, 2015; 6:53am URL: https://forum.jogamp.org/Sweethome3D-Java3D-OculusVR-tp4034311p4034316.html
On 04/17/2015 09:54 PM, Webrow [via jogamp] wrote:
> Thanks for the reply.
>
> That I noticed, tho when looking at the repo I saw support was being added (
> for the sensoric information, thus being able to look around.)
>
Physically the virtual 3D headsets are:
+ a monitor
+ sensors
Semantically we have to treat them (programming) as:
Output:
- stereoscopic device (2 views)
Sensors:
- input device (or)
- matrix manipulator
The latter is all taken care of in our stereo framework:
- jogamp.opengl.util.stereo
see
'com.jogamp.opengl.test.junit.jogl.stereo.StereoDemo01'