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Re: Sweethome3D - Java3D - OculusVR

Posted by Sven Gothel on Apr 18, 2015; 6:53am
URL: https://forum.jogamp.org/Sweethome3D-Java3D-OculusVR-tp4034311p4034316.html

On 04/17/2015 09:54 PM, Webrow [via jogamp] wrote:
> Thanks for the reply.
>
> That I noticed, tho when looking at the repo I saw support was being added (
> for the sensoric information, thus being able to look around.)
>

Physically the virtual 3D headsets are:
  + a monitor
  + sensors

Semantically we have to treat them (programming) as:
  Output:
    - stereoscopic device (2 views)
  Sensors:
    - input device (or)
    - matrix manipulator

The latter is all taken care of in our stereo framework:
  - jogamp.opengl.util.stereo
see
  'com.jogamp.opengl.test.junit.jogl.stereo.StereoDemo01'

See also Siggraph 2014 BOF <http://jogamp.org/doc/siggraph2014/>:
  <https://www.youtube.com/watch?feature=player_detailpage&v=BbbiUyeE0VU#t=2255>
  <https://www.youtube.com/watch?feature=player_detailpage&v=BbbiUyeE0VU#t=2837>

~Sven



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