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Re: Sweethome3D - Java3D - OculusVR

Posted by Sven Gothel on Apr 18, 2015; 7:01am
URL: https://forum.jogamp.org/Sweethome3D-Java3D-OculusVR-tp4034311p4034317.html

On 04/18/2015 08:53 AM, Sven Gothel wrote:

> Semantically we have to treat them (programming) as:
>   Output:
>     - stereoscopic device (2 views)
>   Sensors:
>     - input device (or)
>     - matrix manipulator
>
> The latter is all taken care of in our stereo framework:
>   - jogamp.opengl.util.stereo
> see
>   'com.jogamp.opengl.test.junit.jogl.stereo.StereoDemo01'
API:
<http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.html>

>
> See also Siggraph 2014 BOF <http://jogamp.org/doc/siggraph2014/>:
>   <https://www.youtube.com/watch?feature=player_detailpage&v=BbbiUyeE0VU#t=2255>
>   <https://www.youtube.com/watch?feature=player_detailpage&v=BbbiUyeE0VU#t=2837>
>
> ~Sven


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