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Re: Sweethome3D - Java3D - OculusVR

Posted by Webrow on Apr 18, 2015; 7:59pm
URL: https://forum.jogamp.org/Sweethome3D-Java3D-OculusVR-tp4034311p4034322.html

Xerxea, thank you for your reply.
I don't understand the issue u rose yet since I am not comfortable with the whole implementation of JOGL yet.
Upcoming wednesday I am continues with my thesis, till that time im absorbing all theory useable ;D

Op 18 apr. 2015 21:54 schreef "Xerxes Rånby [via jogamp]" <[hidden email]>:
Heads up for a roadblock that may impede your work to get hardware 3D Stereoscopy working with Java3D.

There is a big regression in Java AWT itself to support Java3D hardware 3D Stereoscopy.
The regression started in Java 7 and still present in the Java 9 developement branch to support stereo surfaces used by Java3D:
I have personally raise the issue but there is no fix available:
http://mail.openjdk.java.net/pipermail/awt-dev/2014-March/007173.html
https://bugs.openjdk.java.net/browse/JDK-8036875

Cheers
Xerxes

2015-04-18 10:21 GMT+02:00 Webrow [via jogamp] <[hidden email]>:
Sven thabks for the reply, loved the SIGGRAPH presentation, was familliar with it.

You state that the latter ( referring to sensoric information and matrix manipulator) was implemented ( saw the source ).

In the video I also see a stereoscopic view ( with two diffrent origins ) Or did you meen with latter Also the stereoscopic views.

Love your work,

Greetings.


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