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Re: Sweethome3D - Java3D - OculusVR

Posted by Xerxes Rånby on Apr 19, 2015; 2:33am
URL: https://forum.jogamp.org/Sweethome3D-Java3D-OculusVR-tp4034311p4034324.html

It is related to Java3D
the testcode in
http://forum.jogamp.org/Java3D-stereo-td4029914.html
exposes the issue that enabeling stereo views in Java3D do not work because AWT changes it back to a 2D view.

babor did manage to hack a workaround the issue by listening to AWT hierarchy changes and force awt to use the stereo graphics configuration using setGraphicsConfiguration
http://forum.jogamp.org/Java3D-stereo-tp4029914p4031792.html

2015-04-19 0:18 GMT+02:00 Sven Gothel [via jogamp] <[hidden email]>:
On 04/18/2015 09:54 PM, Xerxes Rånby [via jogamp] wrote:
> Heads up for a roadblock that may impede your work to get hardware 3D
> Stereoscopy working with Java3D.
>
> There is a big regression in Java AWT itself
to support Java3D hardware 3D
> Stereoscopy.
I guess this is not related to the mentioned JOGL
stereoscopic implementation, which is orthogonal to AWT (of course :).

Maybe related to Java3D? Dunno ..

~Sven


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