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Re: Display() gets called before init() finishes

Posted by gouessej on Apr 20, 2015; 1:31pm
URL: https://forum.jogamp.org/Display-gets-called-before-init-finishes-tp4034335p4034341.html

The purpose of glNamedBufferData consists in dropping the need of binding the buffer by passing the id. I don't get why you have to bind it anyway.
Julien Gouesse | Personal blog | Website