Re: Display() gets called before init() finishes
Posted by
gouessej on
Apr 20, 2015; 1:31pm
URL: https://forum.jogamp.org/Display-gets-called-before-init-finishes-tp4034335p4034341.html
The purpose of glNamedBufferData consists in dropping the need of binding the buffer by passing the id. I don't get why you have to bind it anyway.