Re: Display() gets called before init() finishes
Posted by
elect on
Apr 20, 2015; 2:52pm
URL: https://forum.jogamp.org/Display-gets-called-before-init-finishes-tp4034335p4034342.html
gouessej wrote
The purpose of glNamedBufferData consists in dropping the need of binding the buffer by passing the id. I don't get why you have to bind it anyway.
Exactly, anyway that was just a fix that make it run. The logic suggests the other way then, to switch glGenBuffer to glCreateBuffer