Re: Java3d 1.6.0-pre12 released: requires jogl 2.3.1
Posted by
Manu on
Apr 27, 2015; 8:05am
URL: https://forum.jogamp.org/Java3d-1-6-0-pre12-released-requires-jogl-2-3-1-tp4034327p4034378.html
gouessej wrote
Sorry but this is a wrong assumption. I don't see the point of comparing old machines with virtualization technologies.
As you know, it's just a question of drivers, not about virtualization. And buggy drivers can be found under many PCs.
gouessej wrote
Java3D 1.6.0 still works correctly on old computers, I can use it on a Macbook Pro 3.1 (sold in 2007) and on my old computers (sold between 2005 and 2008). It requires OpenGL 1.3 like Java3D 1.5, it has a chance to work more or less on OpenGL 1.2. I'm not the kind of guy who asks people to upgrade their computers to run a program.
I'm happy to read that

From
Xerxes Rånby's comment, I feared that Java 3D 1.6 targets only recent computers.
gouessej wrote
Thank you for testing. I fear that the threading model of Java3D causes a few troubles with JOGL in a very few particular cases but Parallels itself is to blame too.
As said in the past, I use Parallels to test Sweet Home 3D under Windows and Linux and that's the main reason why I won't use Java 3D 1.6 under Windows and Linux. If I can't test it properly under my own test configuration, why would I deliver it to the thousands of Sweet Home 3D users?
Emmanuel Puybaret