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Re: Java3d 1.6.0-pre12 released: requires jogl 2.3.1

Posted by gouessej on Apr 28, 2015; 8:48am
URL: https://forum.jogamp.org/Java3d-1-6-0-pre12-released-requires-jogl-2-3-1-tp4034327p4034393.html

Manu wrote
Anyway, since everybody here seems to refuse to consider this issue as a bug that could happen with other drivers, I'll stop reporting my problem here every year. Either I'll try to investigate the problem myself in Java3D, or wait for a fix in Parallels, and I'll tell you once it's fixed. Meanwhile, I'll continue to use Java3D 1.6 only under Mac OS X.
"this issue as a bug that could happen with other drivers" is an hypothesis, it has never been proven. Do you realize that it crashes on the very first OpenGL call? Parallels costs about 80 euro (less for a renewal of license); as I have no mean to reproduce this bug with another driver, do you expect me from paying 80 euro to fix a bug in a commercial product? Anyway, thank you for the reminder about the native OpenGL renderer under Windows 32-bit. If you expect a fix from Parallels, maybe you should report a bug against it.
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