Re: FirePro "Not a GL2 implementation"
Posted by
sranger on
May 05, 2015; 12:38pm
URL: https://forum.jogamp.org/FirePro-Not-a-GL2-implementation-tp4034418p4034430.html
GLProfile.getMaxFixedFunc(true) doesn't seem to support everything that the old GL2GL3 profile did; shader point size, modifying the vertex location via a uniform, and point color via attribute all don't work in the current shader I'm using.
GLProfile.getMaximum(true) has the same "Not a GL2 implementation" exception.
I was looking at how the default GLCapabilities constructor works and it seems to pull the default device's default capabilities from a pre-defined mapping; could the mapping not be set up correctly or could this new line of cards not support a GL2/GL3 profile?
Thanks for the help,
Stephen Ranger
- Stephen