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Re: FirePro "Not a GL2 implementation"

Posted by sranger on May 06, 2015; 3:55pm
URL: https://forum.jogamp.org/FirePro-Not-a-GL2-implementation-tp4034418p4034442.html

That's what it looks like its doing. If I request a GL2 context, our applications start without the "Not a GL2 implementation" exception but anything we do that isn't GL2 specific (shader-based point size, for example) doesn't seem to work.


 - Stephen