Re: FirePro "Not a GL2 implementation"
Posted by
sranger on
May 06, 2015; 3:55pm
URL: https://forum.jogamp.org/FirePro-Not-a-GL2-implementation-tp4034418p4034442.html
That's what it looks like its doing. If I request a GL2 context, our applications start without the "Not a GL2 implementation" exception but anything we do that isn't GL2 specific (shader-based point size, for example) doesn't seem to work.
- Stephen