Login  Register

Re: Bindless vertex array

Posted by elect on May 06, 2015; 4:50pm
URL: https://forum.jogamp.org/Bindless-vertex-array-tp4034343p4034443.html

I isolated what makes my program slower

- in the initBindlessTextures() is the:

            gl4.glMakeTextureHandleResidentARB(textureHandles[i]);

- basically the whole

meshes[i].render(gl4);

in the draw(GL4 gl4) in the BindlessApp.java

- if I make vertex and index buffers resident

gl4.glMakeBufferResidentNV(GL4.GL_ARRAY_BUFFER, GL4.GL_READ_ONLY);

in the    public void update(GL4 gl4, ArrayList<Vertex> vertices, ArrayList<Short> indices) {