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Re: setFullscreen doesn't work

Posted by Sven Gothel on May 13, 2015; 8:41am
URL: https://forum.jogamp.org/setFullscreen-doesn-t-work-with-the-DK2-tp4034465p4034475.html

On 05/13/2015 10:40 AM, Sven Gothel wrote:

> On 05/12/2015 01:35 PM, elect [via jogamp] wrote:
>>     Sven Gothel wrote
>>     On 05/12/2015 10:52 AM, elect [via jogamp] wrote:
>>     > I just tried on win 8.1, last nv drivers, jogl 2.3.1
>>     >
>>     > When I set the fullscreen on the Oculus (dk2) it doesnt really go to
>>     > fullscreen, but a smaller resolution on the upper right corner
>>     >
>>     > I pick the oculus in this way (always worked so far)
>>
>>     See StereoDemo01 for a better approach to determine the monitor.
>>
>>
>> Do you mean this?
>>
>>         final MonitorDevice monitor =
>> StereoDeviceUtil.getMonitorDevice(stereoDevice, true);
>
> <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/newt/classes/com/jogamp/newt/opengl/util/stereo/StereoDeviceUtil.java;h=24eba6ec18609574abfe9cce3aa7d06238252e82;hb=HEAD>
>
> yes! StereoDeviceUtil will rotate the monitor if required.
>
>>
>> Have you tried the StereoDemo01 with the dk2?
>
> Of course, DK1 and DK2 on Linux and Windows,
> as mentioned earlier.
>
Note: You might need to setup your OVR device in compatibility
mode under Windows, so it behaves like a monitor device!

> Until end of next week I should have updated to the latest OVR SDK ..
> and found time to experiment w/ head tracking.
>
> ~Sven
>
>



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