TextureRenderer: Could not find PixelFormat
Posted by
sranger on
May 26, 2015; 2:01pm
URL: https://forum.jogamp.org/TextureRenderer-Could-not-find-PixelFormat-tp4034521.html
Just recently updated to JOGL 2.3.1 and a co-worker using our graphics API is now receiving a "Could not find PixelFormat" when creating a new TextureRenderer object (new TextureRenderer(width, height, true). Looking at the source code, it seems like the default format is GL_BGRA; is there anything I need to enable in the GLCapabilities for that to work correctly? Anything he needs to enable through the context before creating the object?
Thanks!
Stephen
- Stephen