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Re: Rendering transparent triangles with opengl...

Posted by ManuelBrotz on May 26, 2015; 8:18pm
URL: https://forum.jogamp.org/Rendering-transparent-triangles-with-opengl-tp4034507p4034529.html

Thank you so much for your help! I've never worked with opengl bevore and don't realy understand the code i use, i just copied it from other examples. :) Solution A is a very good start! Thanks!

#2: I actually need the raw pixeldata, i just used a buffered image for comparison.
#3: I just didn't care about the triangles looking different, though i understand, that it makes comparing the images unnecessary difficult.
#4: Since i am intending to speed up my application i added that for loop to measure, how much of a speedup i could expect. And since Java2D is really slow, i just reduced the loop to 1 for experimentation... :)

Again, thank you so much for your help and the references, you really got me started here!

Manuel Brotz