Possible to use vertex shader without vbo?
Posted by sirus20x6 on May 27, 2015; 8:36pm
URL: https://forum.jogamp.org/Possible-to-use-vertex-shader-without-vbo-tp4034532.html
Is it possible to use a vertex shader without your vertex data being in a VBO? (like with glbegin / glend) I have an erosion simulator that I'm working on and currently the map color is calculated on the cpu based on the z height. I would like to do this calculation on the gpu but all the tutorials I've seen use VBO and I dont think that's ideal for what I'm doing (updating the terrain geometry faster than 60fps).