Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
piotrekk on
Jun 15, 2015; 6:05pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4034701.html
Hello Xerxes,
I have exported sample project from libgdx, when i try to lunch on Rpi i have this:
pi@raspberrypi ~/Desktop $ ls
libgdxarmgnueabihf.so libgdxarm.so libgdx-demo-pax-britannica-1.6.3-SNAPSHOT.jar test.jar test_lib
pi@raspberrypi ~/Desktop $ java -jar test.jar
glGetError 0x500
glGetError 0x500
Exception in thread "main" com.jogamp.opengl.GLException: Profile GL2 is not available on null, but: [GLProfile[GLES1/GLES1.hw], GLProfile[GLES2/GLES2.hw], GLProfile[GL2ES1/GLES1.hw], GLProfile[GL2ES2/GLES2.hw], GLProfile[GLES2/GLES2.hw]]
at com.jogamp.opengl.GLProfile.get(GLProfile.java:990)
at com.jogamp.opengl.GLProfile.get(GLProfile.java:1003)
at com.badlogic.gdx.backends.jogamp.JoglGraphicsBase.initialize(JoglGraphicsBase.java:62)
at com.badlogic.gdx.backends.jogamp.JoglGraphics.<init>(JoglGraphics.java:50)
at com.badlogic.gdx.backends.jogamp.JoglApplication.initialize(JoglApplication.java:83)
at com.badlogic.gdx.backends.jogamp.JoglApplication.<init>(JoglApplication.java:77)
at com.mygdx.game.desktop.DesktopLauncher.main(DesktopLauncher.java:24)
my sample app is here: (and it works fine on osx)
http://tinyurl.com/orxho4uwhat is wrong?
greetings,
Peter