Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
piotrekk on
Jun 15, 2015; 10:32pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4034705.html
Thank you for patch, now application runs on RPi but i have a few problems with this:
Application running in "window" mode looks like this:
And question is: is it possible to have a window border on RPi?Application running in window, when you move a mouse cursor to the top of screen shows this glitches:

Application running in fullscreen mode don't draw a texture:

fullscreen mode i activate with this code at DesktopLauncher libgdx class:
public class DesktopLauncher {
public static void main (String[] arg) {
JoglApplicationConfiguration config = new JoglApplicationConfiguration();
config.fullscreen = true;
new JoglApplication(new MyGdxGame(), config);
}
} And question is: what is wrong with my code? 
and last thing - Xerxes pax-britannica running in window mode, I think that is malfunctioning with cursor mapping in application

Greetings,
Peter