Login  Register

Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by piotrekk on Jun 15, 2015; 10:32pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4034705.html

Thank you for patch, now application runs on RPi but i have a few problems with this:

Application running in "window" mode looks like this:



And question is: is it possible to have a window border on RPi?

Application running in window, when you move a mouse cursor to the top of screen shows this glitches:



Application running in fullscreen mode don't draw a texture:



fullscreen mode i activate with this code at DesktopLauncher libgdx class:

public class DesktopLauncher {
        public static void main (String[] arg) {
                JoglApplicationConfiguration config = new JoglApplicationConfiguration();
                config.fullscreen = true;
                new JoglApplication(new MyGdxGame(), config);
        }
}


And question is: what is wrong with my code? 

and last thing - Xerxes pax-britannica running in window mode, I think that is malfunctioning with cursor mapping in application



Greetings,

Peter