Posted by
a_shuang on
Jun 23, 2015; 8:57am
URL: https://forum.jogamp.org/Not-a-GL4-implementation-on-thread-AWT-EventQueue-0-Nvidia-driver-353-30-353-06-tp4034750.html
When I update my Nvidia driver to the latest one 353.30 or 353.06, the application that worked well before I did it crashed with the following information (it will not present with the older driver version like 352.86):
Exception in thread "AWT-EventQueue-0-FPSAWTAnimator#00-Timer0" com.jogamp.opengl.util.AnimatorBase$UncaughtAnimatorException: java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught GLException: Not a GL4 implementation on thread AWT-EventQueue-0
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:84)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:451)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)
Caused by: java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught GLException: Not a GL4 implementation on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:526)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:77)
... 4 more
Caused by: com.jogamp.opengl.GLException: Caught GLException: Not a GL4 implementation on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1311)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1131)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1435)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:301)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Caused by: com.jogamp.opengl.GLException: Not a GL4 implementation
at jogamp.opengl.gl4.GL4bcImpl.getGL4(GL4bcImpl.java:38989)
at Support.Resources.setGLContext(Resources.java:86)
at Basicsource.Listener.init(Listener.java:50)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:641)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:663)
at com.jogamp.opengl.awt.GLCanvas$10.run(GLCanvas.java:1404)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1275)
... 16 more
Exception in thread "AWT-EventQueue-0" com.jogamp.opengl.GLException: Caught GLException: Not a GL4 implementation on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1311)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1131)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1435)
at com.jogamp.opengl.Threading.invoke(Threading.java:223)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:526)
at com.jogamp.opengl.awt.GLCanvas.paint(GLCanvas.java:580)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:264)
at sun.awt.RepaintArea.paint(RepaintArea.java:240)
at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:358)
at java.awt.Component.dispatchEventImpl(Component.java:4957)
at java.awt.Component.dispatchEvent(Component.java:4703)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:731)
at java.awt.EventQueue$4.run(EventQueue.java:729)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Caused by: com.jogamp.opengl.GLException: Not a GL4 implementation
at jogamp.opengl.gl4.GL4bcImpl.getGL4(GL4bcImpl.java:38989)
at Support.Resources.setGLContext(Resources.java:86)
at Basicsource.Listener.reshape(Listener.java:34)
at jogamp.opengl.GLDrawableHelper.reshape(GLDrawableHelper.java:742)
at jogamp.opengl.GLDrawableHelper.reshape(GLDrawableHelper.java:748)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1417)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1277)
... 28 more
And the line causing the problem was
gl = drawable.getGL().getGL4();
After some tests, I found the reason.
Listener listener = new Listener();
new GLDisplay(listener);
new JFXPanel(); //setup JavaFX running environment, necessary
new ControlPanel();
it worked fine sometimes, and also fell sometimes if I put GLDisplay content into the front initializing it first before initializing JavaFX.
Listener listener = new Listener();
new JFXPanel(); //setup JavaFX running environment, necessary
new ControlPanel();
new GLDisplay(listener);
and it will definitely fail if I put GLDisplay content behind initializing JavaFX.
Updated: some code for testing is uploaded here, and all rendering stuffs were deleted to make it clean.
JavaFX_compatible_test.rar