Re: GLJPanel for LibGDX JOGL backend
Posted by
adam_law on
Jun 25, 2015; 6:25am
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034755.html
Oops. Thanks Google

Thank you for the point-out, Julien. I've also done what I should have at first and researched more on the the terms brought up here. I am now clear on what JOGL, LWJGL, and JGLFW are, and I'm suitably impressed at how prolific you guys are.
I think one of the reasons I missed the JOGL backend was that it's not yet merged with the official LibGDX project? From what I've read just now, there's a flurry of activity that got the backend up to LibGDX 1.6.2, and there will be a Maven tree up soon with a pre-compiled jar. I think I'll wait for that, if it's coming soon. I tried adding the line for the backend to my gradle build, but it seems that the resource is no longer available e.g. compile "com.badlogicgames.gdx:gdx-backend-jogamp:1.5.6-SNAPSHOT".
Out of curiosity, I gather JOGLAwtCanvas is not suitable for embedding into SwingNode? Heavyweight?
Thanks, this is getting very interesting :)