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Re: GLJPanel for LibGDX JOGL backend

Posted by gouessej on Jun 25, 2015; 8:34am
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034756.html

adam_law wrote
I think one of the reasons I missed the JOGL backend was that it's not yet merged with the official LibGDX project?
It will be probably never merged into the official LibGDX project but it doesn't prevent anybody from using it. If you really need something "official", you will never use our stuff. We can't force the LibGDX maintainers to accept our pull requests.

adam_law wrote
From what I've read just now, there's a flurry of activity that got the backend up to LibGDX 1.6.2, and there will be a Maven tree up soon with a pre-compiled jar. I think I'll wait for that, if it's coming soon. I tried adding the line for the backend to my gradle build, but it seems that the resource is no longer available e.g. compile "com.badlogicgames.gdx:gdx-backend-jogamp:1.5.6-SNAPSHOT".
Maybe Xerxes knows why.

adam_law wrote
Out of curiosity, I gather JOGLAwtCanvas is not suitable for embedding into SwingNode? Heavyweight?
I can't confirm. I use OpenJDK and I don't have OpenJFX available on my distro yet. Just give it a try and let us know.
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