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Re: Bindless vertex array

Posted by elect on Jun 29, 2015; 7:57pm
URL: https://forum.jogamp.org/Bindless-vertex-array-tp4034343p4034780.html

gouessej wrote
Please use pure NEWT, no AWT, no bridge + call setExclusiveContextThread.
gouessej wrote
Please use pure NEWT, no AWT, no bridge + call setExclusiveContextThread.
Ok, I got rid of jFrame and set exclusiveContext in this way

GLProfile gLProfile = GLProfile.getDefault();

        GLCapabilities gLCapabilities = new GLCapabilities(gLProfile);

        glWindow = GLWindow.create(gLCapabilities);

        newtCanvasAWT = new NewtCanvasAWT(glWindow);

        glWindow.setSize(1280, 720);

        glWindow.addGLEventListener(this);
       
        animator = new Animator(glWindow);
        animator.setModeBits(false, AnimatorBase.DEFAULT_FRAMES_PER_INTERVAL);
        animator.setExclusiveContext(true);
        animator.start();
       
        glWindow.setVisible(true);


Situation improved slightly (200+ fps)