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Re: GLJPanel for LibGDX JOGL backend

Posted by gouessej on Jun 30, 2015; 8:35am
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034783.html

Maybe it would be better to extend JoglGraphicsBase, replace GLWindow by GLJPanel and extend JoglAWTCanvas, use JoglAWTInput instead of JoglInput. I'm sorry, LibGDX isn't currently the best solution to interoperate with JavaFX but we might succeed in solving your issue.
Julien Gouesse | Personal blog | Website