Re: GLJPanel for LibGDX JOGL backend
Posted by
gouessej on
Jun 30, 2015; 8:35am
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034783.html
Maybe it would be better to extend JoglGraphicsBase, replace GLWindow by GLJPanel and extend JoglAWTCanvas, use JoglAWTInput instead of JoglInput. I'm sorry, LibGDX isn't currently the best solution to interoperate with JavaFX but we might succeed in solving your issue.