Posted by
elect on
Jun 30, 2015; 5:38pm
URL: https://forum.jogamp.org/Bindless-vertex-array-tp4034343p4034784.html
gouessej wrote
If you really want to compare your stuff to something native without Java, don't use NewtCanvasAWT, just GLWindow.
I got rid of all awt
protected final void initGL() {
GLProfile gLProfile = GLProfile.getDefault();
GLCapabilities gLCapabilities = new GLCapabilities(gLProfile);
glWindow = GLWindow.create(gLCapabilities);
glWindow.setSize(1280, 720);
glWindow.addGLEventListener(this);
animator = new Animator(glWindow);
animator.setModeBits(false, AnimatorBase.DEFAULT_FRAMES_PER_INTERVAL);
animator.setExclusiveContext(true);
animator.start();
glWindow.setVisible(true);
}
Anything else?
Ps: whenever I close it, on the dispose I call
animator.stop();
glWindow.destroy();
But I get this error anyway
Thread[main-Display-.x11_:0-1-EDT-1,5,main]: Warning: Default-EDT about (2) to stop, task executed. Remaining tasks: 1 - Thread[main-Display-.x11_:0-1-EDT-1,5,main]
X11Util.Display: Shutdown (JVM shutdown: true, open (no close attempt): 2/2, reusable (open, marked uncloseable): 0, pending (open in creation order): 2)
X11Util: Open X11 Display Connections: 2
X11Util: Open[0]: NamedX11Display[:0, 0x7fca400019a0, refCount 1, unCloseable false]
X11Util: Open[1]: NamedX11Display[:0, 0x7fca40017d40, refCount 1, unCloseable false]