Re: GLJPanel for LibGDX JOGL backend
Posted by
gouessej on
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034810.html
adam_law wrote
Well that was painless. Running my app using JoglAWTCanvas, putting the NewtCanvasAWT inside a GLJPanel works, and FPS didn't take a hit (my app isn't effects heavy yet).
The speed of GLJPanel depends on the hardware as it uses FBO (mandatory?) and GLSL (optional) under the hood.
Anyway, I think that JoglSwingCanvas will solve your problem. I will start moving and adding some stuff into LibGDX in about ten hours.