Re: GLJPanel for LibGDX JOGL backend
Posted by
adam_law on
Jul 04, 2015; 1:00am
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034823.html
gouessej wrote
The speed of GLJPanel depends on the hardware as it uses FBO (mandatory?) and GLSL (optional) under the hood.
Anyway, I think that JoglSwingCanvas will solve your problem. I will start moving and adding some stuff into LibGDX in about ten hours.
Sounds great. I can't wait to test it out. Thank you :)