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Re: GLJPanel for LibGDX JOGL backend

Posted by gouessej on Jul 08, 2015; 8:20am
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034837.html

adam_law wrote
No problem. I can wait :) I wish I had some existing projects that uses the backend, but this is my 1st project of this type :( sorry.
I'll test with the provided examples. I hope that the changes will be really useful for you because I'm sure that it's already possible to use JOGL with JavaFX/OpenJFX directly without a scenegraph or an engine and it's doable both with JogAmp's Ardor3D Continuation and JMonkeyEngine. Are you really forced to use LibGDX?
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