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Re: GLJPanel for LibGDX JOGL backend

Posted by adam_law on Jul 14, 2015; 11:04am
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034892.html

gouessej wrote
I think that I fixed this issue yesterday. What do you mean? My backend is still in my Github repository, not in the official one.
Yes, that's the one I have. It seemed down for a while, when I tried to rebuild earlier today. The Jogamp backend folder was empty, and Gradle dependencies weren't loaded. But I tried a clean install a few minutes ago, and it's loaded up fine again, so no worries.

BTW, there's a double entry in the pom.xml for <module>backends/gdx-backend-jogamp</module>, which caused the installation to stop until I removed it.

Thanks for all the hard work, it seems like you had a long day XD. Sorry about that.

Edit: Running the JoglSwingCanvas w/ ES2 didn't bring any frame gains, though it does somewhat slow down the heap usage.

Lastly, I don't know if it's LibGDX itself, but after the maven install, and adding the backend to the project, it had a missing dependency under gdx/libs/gdx-natives.jar. I just got it from the nightlies and threw it in the project manually :))