Re: GLJPanel for LibGDX JOGL backend
Posted by
gouessej on
Jul 14, 2015; 1:25pm
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034893.html
Thank you, I fixed the pom file a few minutes ago. There is still a problem with the Gradle build, it complains about duplicated entries but it doesn't come from my changes this time (I'm almost sure of that). I can't import gdx-tests-jogamp, I can't run my tests, nobody answers to my questions on the official LibGDX forum, it doesn't help.
I think that you'll have to use ES2 and the trick to force OpenJFX/JavaFX to use the same EDT than Swing in the meantime, until Sven gets some proper funding to work on GLJFXPanel when Java 1.9 is ready (and then I'll have to implement JoglJFXCanvas in LibGDX). I'll let you know any possibilities of improving the frame rate and reducing the memory footprint.
Edit.: Oh.... When you build with Gradle, it creates tons of files not ignored by Git...... I made something cleaner in JogAmp's Ardor3D Continuation in order to build without such troubles, I'm a bit fed up, it's not your fault.