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Gl cost call micro benchmark

Posted by elect on Jul 14, 2015; 2:38pm
URL: https://forum.jogamp.org/Gl-cost-call-micro-benchmark-tp4034894.html

Following this http://www.ozone3d.net/public/jegx/201401/opengl_state_changes_stats.jpg, I wrote a small benchmark in order to test the corresponding costs on my machine

I hit 105k framebuffer, 700k Program, 3.1M Texture Bindings, 3.4M Vertex Formats, 4.6M UBO Bindings, 6.3M Vertex Bindings and 15.2M Uniform Updates on win7 x64, gtx 770

I hope it may be useful also for you :)

I know it is a sintetic benchmark, so real app may behave differently, but it is always a starting point

https://github.com/elect86/glCallsOverhead