Re: GLJPanel for LibGDX JOGL backend
Posted by
gouessej on
Jul 16, 2015; 12:59pm
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034913.html
Actually, if you set the exclusive thread correctly, you can improve the frame rate and get rid of the nasty exception. Set it in GLEventListener.init() and let me know the results.