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Re: GLJPanel for LibGDX JOGL backend

Posted by gouessej on Jul 16, 2015; 12:59pm
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034913.html

Actually, if you set the exclusive thread correctly, you can improve the frame rate and get rid of the nasty exception. Set it in GLEventListener.init() and let me know the results.
Julien Gouesse | Personal blog | Website