Re: GLJPanel for LibGDX JOGL backend
Posted by
gouessej on
Jul 16, 2015; 1:22pm
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4034914.html
You can call animator.setExclusiveContext(true) but there is a risk of deadlock when the animator is used with GLCanvas or GLJPanel.