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Re: Can JOGL be used without requiring GLAutoDrawable instances?

Posted by gouessej on Jul 27, 2015; 12:04pm
URL: https://forum.jogamp.org/Can-JOGL-be-used-without-requiring-GLAutoDrawable-instances-tp4034953p4034978.html

xghost wrote
Yes, the javadocs seemed to make this point, but It's good to see that I'm not about to cause a massive problem in the long-term, AFAIK. The application is expected to have a single window and OpenGL context, so I don't anticipate this becoming a problem.
It might be a problem anyway and I don't see the benefit of not using our assisted API in a trivial case, I don't see any gain.
Julien Gouesse | Personal blog | Website