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Re: Can JOGL be used without requiring GLAutoDrawable instances?

Posted by gouessej on Jul 30, 2015; 5:07pm
URL: https://forum.jogamp.org/Can-JOGL-be-used-without-requiring-GLAutoDrawable-instances-tp4034953p4035004.html

I was talking about JogAmp's Ardor3D Continuation, not about the old unmaintained Ardor3D, please look at the bottom of this page, there is a complete section about Ardor3D:
http://jogamp.org/wiki/index.php/Main_Page

Please use an animator and at least one GLEventListener. Don't create your own context manually, use GLAutoDrawable, don't swap your buffers manually except if you have a good reason to do so and if you really know what you are doing.
Julien Gouesse | Personal blog | Website