Re: Can JOGL be used without requiring GLAutoDrawable instances?
Posted by
gouessej on
Jul 31, 2015; 8:38am
URL: https://forum.jogamp.org/Can-JOGL-be-used-without-requiring-GLAutoDrawable-instances-tp4034953p4035012.html
JogAmp's Ardor3D Continuation contains almost 90 commits ahead of the legacy Ardor3D, I don't advise you to look at com.ardor3d.framework.jogl.JoglCanvas as I hesitated to deprecate it.
Using a plain animator (Animator) would allow you to keep concentrated on the rest. An animator can use some code specific to AWT depending on the drawable you use, look at AWTAnimatorImpl. Therefore, I advise you to use a plain animator even for a very dumb example.