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Re: GLJPanel for LibGDX JOGL backend

Posted by gouessej on Jul 31, 2015; 8:39am
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4035013.html

JoglSwingCanvas extends GLJPanel, you can use create a plain animator (Animator class), call setExclusiveThread(true) on it and add this JoglSwingCanvas into it.
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