Re: GLJPanel for LibGDX JOGL backend
Posted by
gouessej on
Jul 31, 2015; 8:39am
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4035013.html
JoglSwingCanvas extends GLJPanel, you can use create a plain animator (Animator class), call setExclusiveThread(true) on it and add this JoglSwingCanvas into it.