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Re: Can JOGL be used without requiring GLAutoDrawable instances?

Posted by xghost on Jul 31, 2015; 9:23am
URL: https://forum.jogamp.org/Can-JOGL-be-used-without-requiring-GLAutoDrawable-instances-tp4034953p4035014.html

gouessej wrote
JogAmp's Ardor3D Continuation contains almost 90 commits ahead of the legacy Ardor3D, I don't advise you to look at com.ardor3d.framework.jogl.JoglCanvas as I hesitated to deprecate it.
Which part would you advice me to look at and treat as a 'role model' section?

gouessej wrote
Using a plain animator (Animator) would allow you to keep concentrated on the rest. An animator can use some code specific to AWT depending on the drawable you use, look at AWTAnimatorImpl. Therefore, I advise you to use a plain animator even for a very dumb example.
Ok. Will look into this, and the above section, more closely.

Thanks in advance,
-x