Re: Incomplete rendering to FBO/texture --> file
Posted by tarto on Aug 04, 2015; 9:06am
URL: https://forum.jogamp.org/Incomplete-rendering-to-FBO-texture-file-tp4035021p4035027.html
I looked at the demo Cubefbo. The use of FBOject alleviates the framebuffer generation and texture binding, so I'm using it now, but I dont see how this could be the issue. Cubefbo uses GL2 and glVertexPointer function. Unfortunately, my environment does not seem to allow me the use of GL2 (GL2GL3 instead), so I'm still using glVertexAttribPointer, where the issue in my code seems to lie somehow.
Which other demo would you recommend to check ? Thank you.