Re: GLJPanel for LibGDX JOGL backend
Posted by
adam_law on
Aug 05, 2015; 9:32pm
URL: https://forum.jogamp.org/GLJPanel-for-LibGDX-JOGL-backend-tp4034741p4035040.html
gouessej wrote
What happens if you cast and modify the existing animator instead of creating another one?
When casting and setting it to exclusive context, it shows that it's about to draw something e.g. clearing canvas to black, then nothing is rendered at all i.e. all white, which is the color of the JFX gui background.
Btw, setting things to draw as fast as possible, makes input snappier. There was a weird behavior we found last week, when we translated elements / textures. When moving right, the speed was ok, but when moving left, it was a bit sluggish. Setting the toggle made these movements behave the same way when moving, in all directions. I wouldn't have found that setting, if not for your point out, so thanks :)