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Re: Java3d 1.6.0-pre12 released: requires jogl 2.3.1

Posted by slajar on Aug 13, 2015; 12:08pm
URL: https://forum.jogamp.org/Java3d-1-6-0-pre12-released-requires-jogl-2-3-1-tp4034327p4035067.html

I just came across angle and I though that it would be a great idea to be supported from jogl on windows. That would probably solve a lot of nasty issues with not supported OpenGL drivers espacially from Intel.

Now, I found that you guys already discussing it. Thumbs up!

What I don't understand is, what we need to do to get this work. The google angle sources are pretty crypted. As far as I understood the concept, it has api level compatibility. That means we would need to recompile jogle native sources with their bindings. Furthermore, we'd need some kind of a proxy concept to switch between real opengl and angle.