Re: Can JOGL be used without requiring GLAutoDrawable instances?
Posted by
gouessej on
Aug 21, 2015; 11:34am
URL: https://forum.jogamp.org/Can-JOGL-be-used-without-requiring-GLAutoDrawable-instances-tp4034953p4035088.html
What do you fail to hide?
You can hide GLEventListener, you can use a static method to get the GL instance, you can use a static method to get the current OpenGL context, you can create your own abstraction to wrap GLAutoDrawable, you can use an animator without exposing it, you can put some OpenGL stuff into the queue with GLAutoDrawable.invoke(). What is still missing?