Re: Problem with client-side textures
Posted by opengltester on Aug 31, 2015; 5:25pm
URL: https://forum.jogamp.org/Problem-with-client-side-textures-tp4035179p4035194.html
As I said, I already have shader-based code that works. Is it so very wrong to want to understand something that's still part of OpenGL? Call it curiosity if you must.
Also, I find your claim that I am "copy/pasting code without really understand[ing]" really offensive since I already explained that I am trying hard to avoid doing that, precisely. It is you who are advocating cargo cult programming right now: "this thing ere doesn't work? never mind, it shouldn't work anyway, go try that other thing over there".
You know what, forget it and go screw yourself.