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Re: Problem with client-side textures

Posted by gouessej on Aug 31, 2015; 7:01pm
URL: https://forum.jogamp.org/Problem-with-client-side-textures-tp4035179p4035202.html

glClientActiveTexture can be used when you create your vertex array or your VBO but glActiveTexture should be called before glBindTexture. I have looked at the JOGL renderer of JogAmp's Ardor3D Continuation, it works correctly that way.
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