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Re: Possible to use vertex shader without vbo?

Posted by sirus20x6 on Sep 09, 2015; 9:59pm
URL: https://forum.jogamp.org/Possible-to-use-vertex-shader-without-vbo-tp4034532p4035260.html

finally figured it out

Changed


<code>
    private final ImmModeSink immModeSink = ImmModeSink.createFixed(3*3,
            3, GL.GL_FLOAT, // vertex
            3, GL.GL_FLOAT, // color
            3, GL.GL_FLOAT, // normal
            0, GL.GL_FLOAT, // texCoords
            GL.GL_STATIC_DRAW);

</code>

to

<code>
    private final ImmModeSink immModeSink = ImmModeSink.createFixed(Wilsim.m.oneDimSize,
            3, GL.GL_FLOAT, // vertex
            3, GL.GL_FLOAT, // color
            3, GL.GL_FLOAT, // normal
            0, GL.GL_FLOAT, // texCoords
            GL.GL_STATIC_DRAW);

</code>