Re: Possible to use vertex shader without vbo?
Posted by sirus20x6 on Sep 09, 2015; 9:59pm
URL: https://forum.jogamp.org/Possible-to-use-vertex-shader-without-vbo-tp4034532p4035260.html
finally figured it out
Changed
<code>
private final ImmModeSink immModeSink = ImmModeSink.createFixed(3*3,
3, GL.GL_FLOAT, // vertex
3, GL.GL_FLOAT, // color
3, GL.GL_FLOAT, // normal
0, GL.GL_FLOAT, // texCoords
GL.GL_STATIC_DRAW);
</code>
to
<code>
private final ImmModeSink immModeSink = ImmModeSink.createFixed(Wilsim.m.oneDimSize,
3, GL.GL_FLOAT, // vertex
3, GL.GL_FLOAT, // color
3, GL.GL_FLOAT, // normal
0, GL.GL_FLOAT, // texCoords
GL.GL_STATIC_DRAW);
</code>