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Re: Possible to use vertex shader without vbo?

Posted by gouessej on Sep 10, 2015; 9:33am
URL: https://forum.jogamp.org/Possible-to-use-vertex-shader-without-vbo-tp4034532p4035263.html

Hi

Which optimizations have you already implemented? Actually, when a VBO is too big, the performance can decrease a lot, look at GL_MAX_ELEMENTS_VERTICES and GL_MAX_ELEMENTS_INDICES. I think about using several layers of cache (GPU, CPU, disk) but it's good to display very large meshes, I'm not sure it would be faster in your case.
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