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Re: Possible to use vertex shader without vbo?

Posted by gouessej on Sep 14, 2015; 8:43pm
URL: https://forum.jogamp.org/Possible-to-use-vertex-shader-without-vbo-tp4034532p4035309.html

You should choose a storage that fits better to what you do and you should update only a part of your VBO instead of sending again and again the whole content. Look at glBufferSubData and glMapBufferRange.
Julien Gouesse | Personal blog | Website