Re: Possible to use vertex shader without vbo?
Posted by
gouessej on
Sep 14, 2015; 8:43pm
URL: https://forum.jogamp.org/Possible-to-use-vertex-shader-without-vbo-tp4034532p4035309.html
You should choose a storage that fits better to what you do and you should update only a part of your VBO instead of sending again and again the whole content. Look at glBufferSubData and glMapBufferRange.