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Re: Java 1.6.0 pre12 with JOGL 2.3.1 crashes under OpenSUSE 13.2 with Mesa

Posted by Andreas on Oct 13, 2015; 6:30am
URL: https://forum.jogamp.org/Java-1-6-0-pre12-with-JOGL-2-3-1-crashes-under-OpenSUSE-13-2-with-Mesa-tp4035401p4035456.html

I want to ask for an advice. Due to this bug an other shortcomings Julien is pointing to in this forum, I'm thinking about switching from Java3D to another library like JogAmp's Ardor3D Continuation or pure jogl. What I want to do is just visualising and viewing 3D shapes and rotate them with the mouse (for Java3D these are QuadArrays and TriangleArrays with automatic calculated normals or manually calculated normals). This has to work in a multitab/multicomponent environment. You can find examples screen shots at http://www.elamx.de .
Why I was using Java3D up to now? It was quite simple with tons of tutorials and example code. I just had to add the JCanvas3D to my application, put some Shapes3D into a Branchgroup with a Transform for rotation, put everything together and I was done. So I'm really just a user and not able to help with resolving bugs and stuff like that.
I thought the easiest way is switching to jReality. But there seems to be no further development. The actual stable still works and only works with jogl 2.0.0 or something.

What would you do?

Andreas