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Re: Java 1.6.0 pre12 with JOGL 2.3.1 crashes under OpenSUSE 13.2 with Mesa

Posted by gouessej on Oct 13, 2015; 8:16am
URL: https://forum.jogamp.org/Java-1-6-0-pre12-with-JOGL-2-3-1-crashes-under-OpenSUSE-13-2-with-Mesa-tp4035401p4035459.html

Hi

runiter has some experience with both Java3D and JogAmp's Ardor3D Continuation, he can probably confirm that the latter is more reliable. JogAmp's Ardor3D Continuation is actively developed and maintained, jReality is fine for scientific visualization but you'll have to ask their maintainers to make a small effort to use a more recent version of JOGL.

I have a lot of experience with GUI toolkits, especially Swing and SWT. I used Eclipse RCP and Netbeans Platform for years too. JogAmp's Ardor3D Continuation supports them all. You can use FlexDock and Swing with JogAmp's Ardor3D Continuation if you need a lightweight docking framework. Jzy3D is worth a look too for 2D and 3D plotting with JOGL.

If you want to build better platform dependent installers, you can use PackR or JNDT.

There is a manipulator helpful to rotate and move some stuff in ardor3d-extras. Lots of efforts are done to support more and more 3D formats in JogAmp's Ardor3D Continuation but it's up to you to decide whether to create your own scenegraph. In my humble opinion, it's a tedious process, it's the thing to do if you really know what you're doing and if you don't have extremely high expectations but you end up by quickly reinventing the wheel.

Moreover, I'd like to ask Renanse to give the legacy Ardor3D IRC channel to JogAmp's Ardor3D Continuation, I'd like to improve the communication so that the developers can quickly solve their problems. Sometimes, somebody asks me a question and it avoids her/him to spend hours in finding a solution.

If I were you, I would make a small footprint by using a small example of JogAmp's Ardor3D Continuation in order to determine whether it fits into your needs. I can tell you which examples you should use as a starting point if you want. You can have a look at the source code of Energy3D too :)

Edit.: Xerxes, I can do this port too. It depends on the original poster's need.
Julien Gouesse | Personal blog | Website