Re: Texture compression
Posted by
gouessej on
Oct 16, 2015; 1:20pm
URL: https://forum.jogamp.org/Texture-compression-tp4032185p4035484.html
Hi
It's better than nothing but why promoting a third party library instead of implementing those features directly within JOGL? Adding KTX and DXGI support in our texturing and imaging API would benefit to the whole community without having to learn how to use another API, a developer already using TextureIO would have nothing or almost nothing to modify in her/his code to support those formats.
Charity begins at home: I moved the automatic image format detection from JogAmp's Ardor3D Continuation into JOGL so that it benefits to all JOGL users instead of the few ones using this engine. This is what I expect from other developers.
Edit.: You have kept the useless comments generated by Netbeans at the beginning of each class... It would have been easier to support those image formats within JOGL...
Edit.2: Where is the license???
Edit.3: There is almost no comment in the source code and there are numerous calls to System.out whereas you should use a logger.